﻿namespace XNAGameEngine.Alarms
{
    /// <summary>
    /// Interface a class must inherit in order to be able to receive alarm event callbacks
    /// </summary>
    public interface IAlarmListener
    {
        /// <summary>
        /// This method gets invoked whenever an alarm goes off.
        /// </summary>
        /// <param name="message">the message passed from the alarm</param>
        void OnAlarmEvent(string message);
    }
}